![]() The navigation of its world, the ways in which interaction, interiority, and the passage of time and consequence are mediated, all harken very specifically to a certain well-loved series of fantasy role-playing games. At various points, it seems to lean wholly into being an RPG of the type and kind and style one would have found on the PS1 in the mid-to-late 90s. I am surprised that it is an actual game. There is a lot that is good and important and meaningful about Fantasian. ![]() And there’s that other, more nebulous personal marker of “did I have a good time?”. There’s the numbers game - the fulfillment of the right quests, the attainment of the best gear, etc. A canon of correct choices and completed quests that the characters, in their own world, actually did. And your story, the one you experience for yourself when you play.įantasian thus wants to be at least two things, if not actually more like three or four things there is, actually, a “right” way to play it. These two meta-structures are both inherently linked and also kind of weirdly isolated from one another - video games, maybe uniquely (?) are telling multiple stories at once. But additional to this is the added satisfaction of “watching the numbers go up” that accompanies the grinding of levels and battling of monsters. Plot development is therefore a “reward” of sorts for continuing to play, in the same way, I suppose, it’s a reward when you keep turning the pages in a book. Through story-telling structures and conventions, like good old cause and effect, we learn more about the intentions, the interiority, and the fates of various characters, whose decisions (which might be our own decisions) are therein a depiction of a kind of conceit, and also a kind of ideology. A video game is no different, though it is perhaps a more elaborate system that does the manufacturing, and the kinds of catharsis we can obtain are (maybe?) more numerous and diverse. You have successfully redeemed iTunes Gift Card to your account.A story is a system of information, wherein language is used to manufacture experience and catharsis. Type in the code, click "Redeem" and confirm "Redeem Prepaid Card".ģ. Click the "Redeem" link in the "Quick Links" box of the iTunes Store.Ģ. The many layers of a full orchestra and diverse synth melodies compliment the memorable and magical world of Fantasian.ġ. ![]() Likewise, the Growth Map gives players various customization options and party members can be swapped in and out for even more diverse strategic options.Ĭelebrated composer Nobuo Uematsu, known for his work on the Final Fantasy series, scored all 60 tracks. “Dimengeon Battles” introduce various “Gimmicks” or power-ups that can turn the tide of battle for a satisfying encounter. Tapping into his experience from the Final Fantasy franchise, Sakaguchi brings to Fantasian several quality of life improvements to the classic JRPG genre, such as the “Dimengeon Battle” mechanic, which allows players to send previously encountered enemies into a separate dimensional dungeon to streamline combat and maximize uninterrupted exploration of the beautiful locations. ![]() The adventure lasts between 60~90 hours with the first part more focused on story and the latter half more quest-driven, giving players the freedom to explore the world. Fantasian is an exciting, new RPG set against a spectacular backdrop made from nearly 160 handmade dioramas that blends physical environments and 3D characters.Įxplore the nearly 160 different hand-crafted dioramas in Fantasian, with particular attention to detail. From the creator of Final Fantasy, comes the next breathtaking adventure from industry legend Hironobu Sakaguchi. ![]()
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